![]() ![]() I think the terrain placement and visuals is the best thing about this demo - but that's just my opinion. The visuals and terrain placement is pretty great, when you aren't worrying about the overload of enemies and very long level lengths. This part of the level design is fairly great. However, the one thing I do really like about these levels, is the terrain design. I'd even say some levels are completely unfair towards the player. ![]() This is made even worse due to enemy spam, making even the first few worlds (1,2,3, maybe A too) extremely difficult and painful to play through. During some of World 2's levels, knowing this made my time playing through the game extremely stressful, which should not be the case. Usually, when I died in a very long level, I had to go ALL the way back to the beginning. I had bad experiences with levels that were too long. ![]() Most of the levels' lengths are frustratingly long. What makes the enemy spam even more punishing, is the level lengths. In most levels, it is very hard to keep track of so many enemies on the screen at once, and you don't have much time to react and dodge enemies, simply because there are so many that the space around the player becomes too tight. There are WAY too many enemies in a lot of levels, to the point that the difficulty in some levels become absolutely punishing. This leads us to our first problem: Enemy spam. However, the enemy placement and level lengths, unfortunately, hold this episode back from being the best it can be. The visuals and graphics are also something I really liked about this episode. This demo has some pretty well structured levels, with level design that is pretty great when you think about that factor alone. I will share my feelings about this episode and will talk about it's Level design, replayability, and give my final score at the end of this post. ![]() When I saw that the 1st demo for the game released, I knew that sooner or later I had to try it out for myself. I first heard about this project through Youtube, and I became interested in it. I played through the entirety of the demo (I hope I didn't miss anything in my playthrough), and hope to post it on Youtube soon. ![]()
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